About Me

As a Game Audio Specialist with a profound understanding across all facets of audio, including a specialization in developing procedural and runtime audio systems, I am driven by a passion for cinematic storytelling through sound. With a background in film and TV production with a focus on sound design, coupled with extensive experience in delivering AAA-quality audio, I bring a unique blend of creativity and technical expertise to every project. My collaborative nature and ability to comprehend complex project objectives allow me to efficiently and effectively contribute to the achievement of studio goals. Additionally, my thorough understanding of audio pipelines and game development production phases ensures seamless integration within interdisciplinary teams.

Luca Spadavecchia – Sound Designer – Guildford, UK

Hello,

I am currently employed as a sound designer at Supermassive Games. During my time here, I have honed my technical skills and solidified my creative approach to narrative-driven sound design.

I hold a Bachelor of Arts in Music Production in Bologna and a Master of Arts in Film and Television Production with Sound Design in York.

I’m constantly developing my skills in visual scripting, and on the side, I’m studying C++ applied to UE5 as I want to integrate it in my skill set.

Sound design enables me to do what I always wanted to do: create an experience by expressing myself creatively. I’m not afraid of taking initiative and excited at the prospect of adapting myself to a new challenge.

Don’t hesitate to get in touch! Feel free to download my CV, or contact me!


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